The fourth issue of Heterotopias focuses on the theme of Landscape.
What does it mean to digitally construct a landscape? And what meanings, ideologies and implications do the landscapes that games represent carry with them?
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004’s cover piece is on the forests of The Witcher 3: Wild Hunt, which in this issue are shown in all their glory in an original photo series. In an accompanying feature Lewis Gordon explores how the game’s depiction of real-world landscapes connects to Polish and European folklore, as well as a history of political struggle. A new interview with core members of the CD Projekt Red team completes our series on this exceptional game.
Elsewhere in the issue Miguel Penabella explores the influence of scenography, in particular the work of Adolphe Appia, on Cardboard Computer’s tale of debt and decay: Kentucky Route Zero. Meanwhile Sam Zucchi looks at the relationship between depictions of landscape and colonialism through the lens of the classic Oddworld game, Stranger’s Wrath.
Other features include a photo series exploring the virus-like patterns of No Man’s Sky‘s procedural landscapes, Rosa Carbo-Mascarell’s beautiful watercolor maps of Proteus as well as features on the long forgotten proto open-world of Lego Island and the ecohorror of Night in the Woods.
Quotes
“Heterotopias’ examination of movement and the delineation of space within the brilliant game Inside is both beautiful and illuminating, revealing (as criticism should) more angles of endearment for a thing we already love.”
-Harvey Smith, Co-creative Director, Arkane Studios
“Heterotopias is a smart and beautiful zine, the meeting point between Foucault and video games I never knew I wanted.”
-Martin Robinson, Features Editor, Eurogamer.
“What’s being created here is the long-awaited body of work to bind architecture and video games—firmly, finally—as twin studies of the play of forms under light.”
-Nick Capozzoli, Architect and freelance videogame critic