A Brutal Interior | Fugue in Void
There is perhaps no more cliché assertion than to declare that we have lived through the apocalypse. More than that, it’s an almost…
Occult Space | Cultist Simulator
“For even when we are not revolving these things in mind the sacred emblems themselves are accomplishing their own work, and the ineffable…
The Computer and the Orient | Assassin’s Creed: Revelations
Computers are arcane cultural objects. We may use them for utilitarian purposes and become familiar with them over time, but the full implications…
Fake Plastic Futures | Wipeout Omega Collection
Playing any racing game is an act of almost ruthless efficiency in decision-making. Failing to correctly lean into a turn or take a…
Illumination and Occlusion | Dark Souls Remastered
Call it a mother’s tenacity: eternally suspended in her moment of doom, she continues to guard her charge. You find variations on this…
Technological Oppression | Remember Me
The term “Dystopia” is thrown around all too often, usually as a uncritical hair-trigger response when describing something that looks remotely futuristic and…
Nature’s Grasp | Assassin’s Creed: Origins
Ubisoft’s latest entry in the Assassin’s Creed series, Origins, takes you on a journey through Lower Egypt (the downloadable content also takes you…
Screen Sculpture | Doki Doki Literature Club
Seven months after its release, a familiar, chilling, Tweet comes through my feed: “Doki Doki Literature Club / Don’t do it. / Fuck.”…
Architectures of Memory | Umiro
In the beginning, every level in Umiro is drained of its kaleidoscopic splendor, its cityscapes shrouded in shades of monochrome. But these spaces…
Architecture as Character | Bayonetta
There are hidden depths to every person, if only you know where to check for the recesses. Replaying the first Bayonetta and its…