Architectures of Memory | Umiro
In the beginning, every level in Umiro is drained of its kaleidoscopic splendor, its cityscapes shrouded in shades of monochrome. But these spaces…
Architecture as Character | Bayonetta
There are hidden depths to every person, if only you know where to check for the recesses. Replaying the first Bayonetta and its…
The Familiar and the Forgotten | Anatomy
Most haunted houses are just vessels for whatever monster is haunting them. But in Kitty Horrorshow’s Anatomy, there are no serial killers or…
A Foreigner at Home | Persona 5
In February 2017, due to unforeseen circumstances, I ended up alone in an Airbnb in Shibuya for a bit over a week, an…
The Forgetting Game | Kentucky Route Zero
“Hope is not a youth movement, but buries its young in the tide.” —A. Maxwell, Candor is the Brightest Shield “We claim these…
The Hushed Casket | What Remains of Edith Finch
My early life could be aptly described as a series of exoduses—some voluntary, others not. Forfeited couches, hotel beds, the backseat of our…
Cynefin | The Legend of Zelda: Breath of the Wild
While playing through The Legend of Zelda: Breath of the Wild, the abstracted aesthetics and mechanics of exploration, coupled with the game’s vast…